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(+1)

pretty nice for a first game! i like the consept of needing to sovle a maze to reload, but you are forced to leave the mouse and place your  hand in a new position, which isnt ideal, but still you managed to get alot done in a short time frame! good job!

(1 edit)

Thanks for the feedback! We thought that creating a mechanic that forced the player to move their hands could create a dynamic where they have to choose between focusing on the maze or focusing on dodging incoming attacks, with the intention of creating tense moments of concentration. It was a very experimental idea so not totally sure if it's perfect and I really appreciate the feedback nonetheless!

(+1)

no problem!

also i never tought a corn would jump scare me xD