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(+1)

I agree regarding wounds and backstab, it should be specified that attacking needs to be done with the miniature facing the target.
bear in mind nomoredroids that the winner is the one who gets more glory points, which are earned mostly by wounding.

the favour mechanic seems interesting but confuses me. You get more likey executed if you have negative favour I suppose? it's not clear who gets the favour or whose favour you check when doing what. Also, I can't find this recoup thing. I suppose it's a riposte if you manage to defend or something?

(+2)

I agree I missed the miniature facing rule, ill add it as a reminder on the itch page and if I do an update ill make sure to clarify. 

You're correct about Glory, this was added to ensure players don't try and kill enemies in the first round with their strong abilities but still try and get some wounds in early. 

I'll have to clarify the Favour too. The idea is doing negative attacks (attacking stunned enemies, killing enemies at the start & certain abilities) all give the fighter who has activated negative favour. 

Recoup is mentioned under the Turn Order. Recouping is where your fighter regains Stamina. So having positive favour was meant to signify being cheered on by the crowd and recovering more. While Negative favour reduces the amount of Stamina you recover as the crowd is booing you.