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There's a known issue around pathing calculations sometimes missing structures. It's fixed for 1.3. I can put out the fix early if it's epecially bothersome. Importantly, it wont affect Masklings, they'll still stop to attack instead of walking through walls.

Oh don't worry about it, it's not bothersome at all, just wanted to let you know in case no one reported it before.

Also, I've seen a group of migrants getting stuck for some reason since my last post, but I haven't been able to replicate it yet