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Yeah, i will try to come up with something for the MTs mechanic that distances a little from Mario Kart, i think it may be what the game needs to be more balanced.

The routes are a simple coin toss, the AI chooses from one of the paths at the beginning of each lap, i tried to make each path the same lenght (just eyeballing). I think maybe i could experiment with more items on one path and more zyppers on another to see how it goes. I figured out how to make the AI jump and had a track that already did that but the track itself did not grew on me. I am planning kind of an over the top track (maybe at a Space Station) that has maybe one or two jumps :D.

I already noticed the bomb problem and had some ideas to fix it but did not implement it yet. I thought mainly about creating an animation or visible delay for it so that the driver behind had some time to react, what do you think?

For the bomb problem I had the same idea.
 There should be a clear visualization that a bomb is being fired imo. Since they are so useful to block apex of turns and backspam.