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(+1)

ok, the dog is adorable, and the art looks cool. Just a few suggestions: 
-the tiles jitter a lot, and you can often see white lines between the seams. Look up pixel snapping and pixel perfect camera for this;

-coming down so fast feels awkward and makes the camera move way too fast, I'd either make the jump shorter or reduce the increased gravity effect;

-add a jump animation, having the dog stay still while in the air feels a lot less complete;

-add danger (fall damage, spikes, etc) and maybe objects, like a ball to throw at a button that opens a door, or a whistle toy that scares away an enemy bird, dog stuff;

-why eggs? wouldn't bones or dog treats work better?

all in all, it's a fun story, keep developing it :)

(I'd appreciate it if you could check my demo out btw, it's on my profile :P)

(+1)

Thank you for the kind comment!

The jittering tiles are a big issue. I think I have to tinker with the camera to fix it but it might take a few days to get it right. I might also be able to fix the awkward movements with the camera settings.

Definitely a jump animation.

I coded hazards and a simple life system into the game, but got sidetracked. 

The eggs are an inside joke with me and my partner and I thought it was a funny food lol. I also wanted to add dinosaurs as enemies.

Stay tuned for future updates :)