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(1 edit)

Goon Squads

Sometimes your goons might get to boss around a squad of lesser goons in service of their interests. What happens when that squad runs into opposition?

  1. Compare the size of the squads. Set DS of the smaller squad to 6, and scale DS of the larger squad accordingly.
  2. Compare the quality of training and equipment of the squads. Determine whether your squad has an advantage or disadvantage.
  3. Roll dice and compare to DS of opposing squad. Add any Brute rating of your squad. If your squad has an advantage, roll 3d6 pick better two; disadvantage, 3d6 pick worse two. This is a dangerous action. 
  4. Adjust DS of losing squad.
  5. Roll 1d6. If greater than DS of smaller squad + highest stat of that squad's leader, that squad runs away.

(Hopefully it makes sense that it's Hard to beat up on people that outnumber you 2 to 1).

It helps if your goon squad always knocks at least 1 off the DS of the opposing squad when your roll is double 6.

When one squad has range on the other squad (e.g. missile vs. melee), they may or may not have advantage but the action is not Dangerous for them - i.e. if your squad has the arrows, then they suffer no loss if you roll under the DS of the opposing squad; if the opposing squad has the arrows, they suffer no loss if you roll over their DS. If both sides have missile weapons, roll normally.

Here is my hack: https://tibbiusgames.itch.io/goon-squad.