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Tunnel Goons

An analog adventure game for nice people · By Nate

Tunnels Goons Text for hacking Sticky

A topic by Nate created 10 days ago Views: 322 Replies: 16
Viewing posts 1 to 8
Developer

I want people to use Tunnel Goons to make their own games. So here is the text in an easily copyable format if you'd like to use it.

TUNNEL GOONS

Game Structure
A referee controls and describes the world to players who then describe how their characters act in the world. 

Action Roll
When an action’s success is uncertain, a player rolls 2d6 and adds points from the relevant class and a point for any relevant items. If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.

Difficulty Scores Guidelines:
Easy: 8  Moderate: 10  Hard: 12

Dangerous Actions
If an action has a risk of physical danger, the difference between the roll and Difficulty Score is the amount of damage the endangered participant takes.

Example: 
As an action, a Player Character fights an enemy with a DS of 10. The player rolls 2d6 and adds 2 from their Brute Score, 1 from their sword, and 1 from their shield. The total is 12. The difference between 12 and 10 is 2, so the creature takes 2 damage. A non player character’s DS is also their Health Points, so now the enemy’s Difficulty Score is 8. If the roll was 8 then the Player Character would have lost 2 health.

Inventory
Your Inventory Score is how many items you can carry comfortably.
For each item that exceeds your Inventory Score subtract 1 from any Brute or Skulker Rolls.

Death
When a character’s Health Points reach zero, they die. 

Advancement
Level up at the end of a game session. Each level, raise a class score by 1 and raise either Health or Inventory Score by 1.

Healing
Regain lost Health Points by spending the night in a safe spot.

Character Creation

Name your character.

Health Points are 10

Inventory Score is 8

Distribute 3 points between these classes:

Brute: Good at smacking things, feats of strength 

Skulker: Good at sneaking, aiming, balancing

Erudite: Good at reading, perception, speaking

Choose 3 Starting Items:
Melee Weapon (specify)
Ranged Weapon (specify)
Piece of Armor (specify)
Cloak (specify color)
Ration (specify)
Torch
Net
Bear Trap
Hammer
Mirror
Rope
Manacles
Flask
Marbles
Pitons
Scissors
Wire
Flint Steel

(1 edit) (+1)

Does it seems good to you ?

SUPER GOONS

Game Structure A referee controls and describes the world to players who then describe how their characters act in the world. 

Action Roll When an action’s success is uncertain, a player rolls 2d6 and adds points from the relevant class and a point for any relevant items. If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.

Difficulty Scores Guidelines: Easy: 8  Moderate: 10  Hard: 12 Heroic :14

Dangerous Actions If an action has a risk of physical danger, the difference between the roll and Difficulty Score is the amount of damage the endangered participant takes.

Example:  As an action, a Player Character fights an enemy with a DS of 10. The player rolls 2d6 and adds 2 from their Brute Score, 1 from their sword, and 1 from their shield. The total is 12. The difference between 12 and 10 is 2, so the creature takes 2 damage. A non player character’s DS is also their Health Points, so now the enemy’s Difficulty Score is 8. If the roll was 8 then the Player Character would have lost 2 health.

Inventory Your Inventory Score is how many items you can carry comfortably. For each item that exceeds your Inventory Score subtract 1 from any Brute or Skulker Rolls.

Death When a character’s Health Points reach zero, they die. 

Advancement Level up at the end of a game session. Each level, raise a class score by 1 and raise either Health or  gain a power / special object/special skill .

Healing Regain lost Health Points by spending the night in a safe spot.

Character Creation

Name your character.

Health Points are 10

Inventory Score is 8

Distribute 3 points between these classes:

Brute : Good at smacking things, feats of strength 

Skulker: Good at sneaking, aiming, balancing

Erudite: Good at reading, perception, speaking, tinkering, doign scientific stuffs

Choose 3 Starting advantages. You can choose multiple advantages of the same category. You can choose the same power multiple times :

Power (specify)
Special skill (specify)
Super-science special object (specify)
Magical special object (specify)
Melee Weapon (specify) 
Ranged Weapon (specify) 
Piece of Armor (specify)
specialist tools (specify)
Lair
Someone you can rely on
A sidekick 
A precious contact 
A vehicule (specify)
A company

Developer

nice!

(3 edits) (+1)

Horror GOONS


Game Structure: A referee controls and describes the world to players who then describe how their characters act in the world. 

Action Roll: When an action’s success is uncertain, a player rolls 2d6 and adds points from the relevant class and a point for any relevant items. If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.

Difficulty Scores Guidelines: Easy: 8  Moderate: 10  Hard: 12; Supernatural: 14

Dangerous Actions: If an action has a risk of physical danger, the difference between the roll and Difficulty Score is the amount of damage the endangered participant takes.

Example: 

As an action, a Player Character fights an enemy with a DS of 10. The player rolls 2d6 and adds 2 from their Brute Score, 1 from their sword, and 1 from their shield. The total is 12. The difference between 12 and 10 is 2, so the creature takes 2 damage. A non player character’s DS is also their Health Points, so now the enemy’s Difficulty Score is 8. If the roll was 8 then the Player Character would have lost 2 health.

Inventory: Your Inventory Score is how many items you can carry comfortably.

For each item that exceeds your Inventory Score subtract 1 from any Brute or Skulker Rolls.

Death: When a character’s Health Points reach zero, they die and become undead. 

Advancement: Level up at the end of a game session. Each level, raise a class score by 1, raise either Health or Inventory Score by 1, and gain a clue about the overarching mystery.

Healing: Regain lost Health Points by spending the night on sacred ground.

Character Creation

Name your character.

Health Points are 10

Inventory Score is 8

Distribute 4 points between these classes:

  • Brute: Good at bashing the undead, feats of strength
  • Skulker: Good at sneaking past the undead, coordinated movement.
  • Erudite: Good at researching the lore of the undead, doing the sciences.
  • Holy-Roller: Good at turning the undead,  succor/morale.

Choose 3 Starting functions / items. You can choose the same one multiple times.

Melee Weapon (specify)

Ranged Weapon (specify)

Book of Lore (specify)

Holy Symbol (specify)Cloak (specify color)

Occult Object / weapon (specify)

Magic ( see https://itch.io/t/527626/tunnel-goons-magic-by-matt-jackson)

Ration (specify)

Holy Water

Torch

Flint Steel

Oil

Developer

Holy Roller! Nice!

(1 edit) (+1)

Alright, here goes.

FORTEAN GOONS

Alternatively CTHULHU GOONS if you're feeling squirrely. 

Game Structure A mystic interprets and describes the world to players who then describe how their investigators act in the world. 

Action Roll When an action’s success is uncertain, an investigator rolls 3d4 and adds points from the relevant class and a point for any relevant items. If the total is equal or greater than the action’s Difficulty Score (DS) it is successful.

Difficulty Scores Guidelines: Trivial: 4 Easy: 8  Moderate: 10  Hard: 12

Dangerous Actions If an action has a risk of physical danger, the difference between the roll and Difficulty Score is the amount of damage the endangered participant takes.

Example:  As an action, an investigator fends off a malevolent spirit with a DS of 10. The player rolls 3d4 and adds 2 from their Occultist Score, 1 from their crucifix, and 1 from their box of salt. The total is 12. The difference between 12 and 10 is 2, so the spirit takes 2 damage. A non player character’s DS is also their Health Points, so now the spirit’s Difficulty Score is 8. If the roll was 8 then the investigator would have lost 2 health.

Inventory Your Inventory Score is how many items you can carry comfortably. For each item that exceeds your Inventory Score subtract 1 from any Hunter or Skeptic Rolls.

Death & Insanity When an investigator’s Health Points reach zero, they die. Alternatively, a player may elect for their investigator to simply go insane. Their investigator must be committed to a mental institute for a number of weeks equal to their Health Points in order to overcome their affliction. 

Advancement Level up at the end of every investigation. Each level, raise a class score by 1 and raise either Health or Inventory Score by 1. For an extra point to any score, investigators may publish their findings for the wider paranormal community. Investigators may not advance from the confines of a mental institution.

Healing Regain lost Health Points by spending the night in a safe spot.

Character Creation

Name your character.

Health Points are 10

Inventory Score is 8

Distribute 3 points between these classes:

Hunter: Cryptozoology, Tactics, etc.

Occultist: Lore, Symbolism, etc.

Skeptic: Rational thinking, problem solving, etc.

Choose 3 Starting Items: Crucifix, Tarot Cards, Crystal Ball, Tape Recorder, Camera, Flashlight, Journal, Revolver, Dagger, Mirror, Flask, Matches, Candle, Scissors, Tent, Motor Car, Holy Water, Book of Folklore (specify)

Developer

YES!

(+1)

C.RO.M. JDR beat me to it but I had already been working on a Superhero hack so thought I'd finish it up. 

Check out my Golden Age Comic hack, LEAGUE OF GOONS.

Developer

Wow this looks great!

Developer

I opened submissions on the game jam. Please enter this! it's awesome!
https://itch.io/jam/goonjam

(+1)

Done!

Developer

I went ahead and opened submissions for Goon Jam.

Rockabilly submission

Developer

MAGIC TATS?!?!
This is sweet!

Please post it to the jam page as well: https://itch.io/jam/goonjam

Just added Sprawl Goons to the jam page.

https://p-d-gallagher.itch.io/sprawl-goons

Developer

This is AMAZING!

You created the engine, I just painted the bodywork. Thanks for the jam!