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(1 edit)

Critical hit isn't implemented (possible idea for the future, though) and might be tough (impossible?) to do with a "conditions" tag without some really complicated setup. The other two should be doable. I'm not in a position to test them this minute, but try these.

condition=speaker.isStateAffected(###) (Replace the "###" with the ID of the Sleep state)

condition=$gameTroop.turnCount() >= ### (Replace the "###" with the number of turns you want to check for. Make the >= into == if you want it to ONLY be a specific number of turns - like 5, not 6 or 7.)

Alright, thanks! I'll try these out and let you know how they do.

An addition to my question. Is it possible for clips with the "hurt" tag to be variants depending on how much damage is done to the speaker?