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(+5)

This is pretty engaging, but I wish it was easier to keep track of the castaways' history. Everything blends together too easily; it's tough to keep track of how well the group has been over time, let alone keep a dozen random characters straight (and once they've been whittled down enough to keep track of, the game is basically over). It doesn't help that there's no way to see casualties between their death and the end of the game—and even then, their traits (and other characters' crushes and enmity towards them) have been wiped clean, making it hard to remember who's who.

Even so, sometimes a story is clear enough to jump out at you. Like the time Eddie the class clown came up with plans to "help" the group gather food two days in a row, killing everyone in the process. Dammit, Eddie...and also whoever decided to keep putting him on the food-gathering team.

(2 edits) (+1)

Quick bug I just noticed: I got a group with five rebels, but none of them had crushes. I'm pretty sure that's supposed to happen no matter how many Rebels there are.

EDIT: Also, the Blowing In the Wind event doesn't seem to stop anyone from working on the camp.

(Minor not-a-bug notice: If possible, it might be a good idea to make the message for an athlete acting like a Jerk distinct from a normal Jerk, because that looks like a bug otherwise.)

(+2)

Yeah, it's kind of hard to follow specific characters. I considered changing presentation to fix it, but it didn't happen. There is an undocumented feature that can help: pressing C displays the current roster (names, traits, cliques).