This is pretty engaging, but I wish it was easier to keep track of the castaways' history. Everything blends together too easily; it's tough to keep track of how well the group has been over time, let alone keep a dozen random characters straight (and once they've been whittled down enough to keep track of, the game is basically over). It doesn't help that there's no way to see casualties between their death and the end of the game—and even then, their traits (and other characters' crushes and enmity towards them) have been wiped clean, making it hard to remember who's who.
Even so, sometimes a story is clear enough to jump out at you. Like the time Eddie the class clown came up with plans to "help" the group gather food two days in a row, killing everyone in the process. Dammit, Eddie...and also whoever decided to keep putting him on the food-gathering team.