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I feel like the game feel could benefit by having the player fall a little slower and have the double jump be just a little more impactful. It currently feels more like it's stopping the player's fall momentarily and less like a second jump in the air.

(+1)

I can see your point, Anthony.  The double jump was meant to be like a second chance for the player instead of a second impulse, but you may be right on that. I'll certainly consider all your points and make some tweaks to make it feel better. Thank you very much for your inputs, Anthony.