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Wouldn't it be the same as Doom 2's intermission screen? So just for the sake of WadSmoosh, couldn't you or whoever else is involved just reuse Nash's doom 2's intermission screen for NERVE? Unless they are two different intermission screens that I don't know about...

The Unity port version of nerve.wad does have a widescreen intermission screen. If you want to make that file I linked use Doom 2's intermission for NRFTL as a stopgap, duplicate the file interpic.lmp with the name nvinter.lmp.

Woah, I never knew about the intermission screen of NERVE in the Unity Port... And yeah, that's what I immediately did after you sent me the pk3, but regardless, thanks for helping me out and hopefully other people if they stumble upon this thread.