Woah, I never knew about the intermission screen of NERVE in the Unity Port... And yeah, that's what I immediately did after you sent me the pk3, but regardless, thanks for helping me out and hopefully other people if they stumble upon this thread.
Fireseth
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A member registered Nov 05, 2020
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When I launch doom_complete.pk3 (from WadSmoosh 1.3) with GZDoom v.4.5.0, only the start menu has an actual widescreen asset from game_widescreen_gfx.pk3, but it's not even the correct WadSmoosh background- it's the doom 2 titlepic. Also, at the end of every level, Nash Muhandes's widescreen assets are supposed to appear but they don't... Am I doing something wrong or does WadSmoosh not support game_widescreen_gfx.pk3...?