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I'd say, the concept is nice, but I feel the game needs bit more "time in the oven". for example, the first jups, that seems to be the only ones, are not lethal, but sets you in a position where you can not progress (either make it possible to jump out of the pit, or make the whole bottom area water). Also, the "stun" after using the weapon, and no penalty for hitting the enemies could be balanced slightly differently, as well as the game beneftting for "multiple different attacks", like "forward attack" "aerial attack" and/or "groundpound" etc.