Interesting. Thank you very much for the criticisms and I'll definitely give this a look through.
The biggest one I do agree with is the whole arming the ferals bit. I suppose it would make sense for them to have some weaponry on hand at any time. The small arm minigun is supposed to be their little catch-all weapon but I suppose it could be something that's able to be augmented? Maybe I could go into that and later Gil attached a knife or something to his forearm instead. The reason I put the larger weapons like the bardiche in the convoys is because they would be kind of difficult to interact with when they're shifting modes.
I.C.O. colonies do react but only to certain interactions. I think they mention a few times, or maybe I forgot, that the metals used in the feral or weaponry are specialized. If you cut an I.C.O. colony in half, you'll just end up with two different colonies. I haven't gone into it yet so maybe I should've hinted at that more.