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Using for a game-jam submission, I was hoping to open source the game after the jam is over. What are your thoughts on how to handle something like this, or should I use different assets for the jam? I wouldn’t be including the originals, just the assets after imported into the engine. Guessing a license would need to be attached to the assets, with no-reuse, but it’s the internet…

Correction, it is Defold, and the source pngs must be referenced to pull them into the game.

(5 edits)

Took me a while to respond:
I'm still debating this, but according to my latest license draft the answer would be no: as in its current form the license states that it can't be used in forms that allow for easy extracting and reuse without buying a license. In other words redistributing my stuff without my control. That would include open source games and asset store templates.

I'm still wondering about this since I love open source, game jams, and all the good stuff. On the other hand I also put tons of effort into these packs and want to respect myself and my hard work :) I also want them to be distributed in a certain way, controlled for quality.

I'm preparing that license right now, might take a moment to settle though. Huge shout out to all of you who kept reminding me to finally prepare a proper license.

Right on, and I understand. I’ve been sleeping on a shmup ship generator for a while now, so might be time to dust it off and get procedural for open source and game jam projects. Thanks again, and keep up the good work.