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Cool, very interesting.
Are their any paths to earning gold you feel were uninteresting b/c they earned too little money?  
Did you find any interesting hybrids or subspecies in your playthrough? Are there any subspecies or variants of elves you'd be interested in having added?

Will check out alchemist/mage/master merchant pathways soon (in a day or two) to see how viable are these  compared to the warrior path , as for subspecies i find just impure vanilla races (ex. human 95% goblin 5%) will keep a close eye on those tho in next 3 playthroughs , as for elves i think wood/moon elves could be nice  , is there any chance for a portrait pack integrated with this mod  in the future?

I'll look into Wood and Moon elves to add.

A portrait pack integrated with Aric's Mod for subspecies?  Well, I've started putting aside pics that fit with the subspecies as I'm working on a portrait pack anyway, so if you're looking for something in particular now, just let me know and I'll get some together.  As for integration, with the Randomportraits mod or similar... I was going to say no, but that's an interesting idea.  I think I might enjoy tweaking that and getting it to work to my preferences, so let's call that a maybe (assuming I can figure it out, it's not a ton of work, and the author is ok with me releasing a new version of their mod).

Out of smaller things to tweak  i think you should look into item weight it is kinda odd that tiny gold ring weights exactly as much as a full suit of chain armor . Thoughts on that?

Sounds easy enough so sure I'll add it to the list, but I'm more focused on the hybrid system, making all the game elements tie into a well paced playthrough, and otherwise adding/fleshing out content.

Alright, if you want realistic weights, just copy this over your items.gd file:

https://mega.nz/file/Q8xS1RID#7LqFk873RDWWt4Q-FtaPKcsl9RuNcN3DeNAat3OeeV8

Mage run done, i can safely say that it is as reliable as always (120+ dmg each second turn thx to mind blast and over 100 dmg acid spit makes it very good) , alchemist is gonna be next .

So far the weakest option out of all of them is the alchemist while the most op is the breeder , outside of that could you tell what do you plan to add / change for now?

gonna nerf Breeder sale prices.  I wanted to remove them, but some folks like them.  What do you think?

any ideas on buffing alchemist?

Maybe add a unique milk refining machine available only to alchemist or boost chance for essences while having fun with dryads/demons etc . Slightly different question , what do you think about s4p 2?

ok, I'm thinking maybe lower toxicity per potion too.  

S4P2?  I like it - actually I'm a big fan of the sandbox elements in games in general.  If I get to make my own character from scratch, that's halfway to getting me into a game in the 1st place, so S4P Conquest seems really promising.  That said the other half in getting me interested is being able to mod it well and that means development needs to be a little more mature before I dig into it.

I think s4p2 lacks random encounters while travelling or inside the various villages (the game seems pretty bare boned to me) , on a slightly different note would you consider doing a small expansion upon cooking in the mansion?