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Out of smaller things to tweak  i think you should look into item weight it is kinda odd that tiny gold ring weights exactly as much as a full suit of chain armor . Thoughts on that?

Sounds easy enough so sure I'll add it to the list, but I'm more focused on the hybrid system, making all the game elements tie into a well paced playthrough, and otherwise adding/fleshing out content.

Alright, if you want realistic weights, just copy this over your items.gd file:

https://mega.nz/file/Q8xS1RID#7LqFk873RDWWt4Q-FtaPKcsl9RuNcN3DeNAat3OeeV8

Mage run done, i can safely say that it is as reliable as always (120+ dmg each second turn thx to mind blast and over 100 dmg acid spit makes it very good) , alchemist is gonna be next .

So far the weakest option out of all of them is the alchemist while the most op is the breeder , outside of that could you tell what do you plan to add / change for now?

gonna nerf Breeder sale prices.  I wanted to remove them, but some folks like them.  What do you think?

any ideas on buffing alchemist?

Maybe add a unique milk refining machine available only to alchemist or boost chance for essences while having fun with dryads/demons etc . Slightly different question , what do you think about s4p 2?

ok, I'm thinking maybe lower toxicity per potion too.  

S4P2?  I like it - actually I'm a big fan of the sandbox elements in games in general.  If I get to make my own character from scratch, that's halfway to getting me into a game in the 1st place, so S4P Conquest seems really promising.  That said the other half in getting me interested is being able to mod it well and that means development needs to be a little more mature before I dig into it.

I think s4p2 lacks random encounters while travelling or inside the various villages (the game seems pretty bare boned to me) , on a slightly different note would you consider doing a small expansion upon cooking in the mansion?

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cooking - what do you have in mind?

Introduce bonuses/penalties based on food quality in the mansion (prolly to obedience) , more advanced ones could be a energy/lust boosters and besides we already have milk so why not go a step further to refine that into cheese/butter? Besides that maybe a job for your slaves as a hired cook (based on wits + agility) , thoughts?

Ah, well that sounds like a larger expansion than you might think.  Items in general aren't something I've had success playing with yet. I know it can be done, but I'd have to figure that out before I could do something like this.  Also, I haven't dug into the farm code at all, and I'd rather not try adjusting it until Aric has got it how he likes it. 

A Chef job, might be doable... I've been thinking some new jobs might be nice too.  Adding an overall food quality could be done - maybe make a luxury bonus possible.  Energy already recovers each turn and you can pay for a daily dose of aphrodisiac in their food already.

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I thought more on the food quality thing.  I think one thing the character description are missing is weight - thin to fat. Maybe in addition to just "Better Food", add Sweets or Fattening Diet. Add traits: Anorexic, Glutton. make Better Food guide them to a middle ground, no food selection to lean/thin/gaunt, and Sweets/Fattening Diet lead to Chubby/Fat/Porcine/Corpulent/Obese whichever and however many steps.

Maybe affect T&A size too