Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks for the feedback and kind comments.  Glad that bugs are a scarcity in this game :)  

I certainly had an hunch that the flashlight level would be different on different screens.  I need to add brightness calibration if I do any more games/levels with gameplay relying on dark/light.
A loading screen is basically done for the next version. As for the shader cache, I was doing this in all my previous games but gave up here.  It doesn't always work and it was just unbelievably irritating ( I don't even use anything other than the basic spatial material).

Anyways, thanks again for commenting.

(+1)

Ah yes gamma calibration seems the way to go. Well one thing to know about the shader cache is that it doesn't seem to work on particles. The godot spatial material is optimised (precompiled I belive) and should not cause freezes though. 

Ah thank you! So I'm not going crazy.  I always noticed it was on particles, I would have them spawn on my cache node, only to stutter again.