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Michael and Team,

This game nails atmospherics and subtlety. No lie, I was basically in a constant state of alert (and still got surprised a couple of times.)

My only ask/idea, if you were to make any changes, would be to scale up the amount of time you need to keep the flashlight on the creature based on the number of encounters you have with it.

Still a great showing for a jam-turned-beta game - awesome work all!

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Wow, thanks!
That's excellent feedback. I'm thinking that we'll definitely want to create a time window where you need to keep the light on the monster, and we should at least look into adding some sort of threat escalation mechanic.

After watching through your video, I think we should probably add some better environmental hints for the you-know-what. We don't want people to have to run around like you did!

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😁 yeah, I'm fairly oblivious. Appreciate you taking the time to respond!

Haha, don't blame yourself - I believe good game design clearly presents everything the player needs, as they need it.