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Michael Wolf

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A member registered Dec 07, 2017 · View creator page →

Creator of

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Thanks for playing!

Thanks for playing!💛

Thanks for playing!

We actually have a much more fleshed out demo available on Steam that you can check out if you want to see more!

We’re actively working on increasing the presence of the narrative in the demo, and we’re excited to show it off in our 1.1 Steam demo release! :)

Thanks for playing!

If you’d like to see more, we have a much longer demo coming out later this month. :)

Thanks for the feedback, and we’re glad you enjoyed it!

We’re actively developing a new, longer version of the demo, and I think that you’ll find that a lot of those issues have been resolved in this new version. We’ve done a lot of optimization and fixed most cases where players can get stuck. :)

The GDC demo skips over a section where we teach interaction, how objects are color coded, and that you won’t get a prompt every time you interact with something. Hopefully, players won’t get stuck at that door in the full version!

That jump is an interesting design conversation. The team and I have talked a lot about it, and we’ve improved the visibility of it a lot already. I’m thinking that it could still use some environmental cues in the straightaway leading up to it.

As far as the “3D Platformer” classification, I see what you mean. It’s difficult to pin down the exact genre. I wouldn’t call it an “action adventure” game, because players would expect combat. We’re using “3D Platformer” because that’s the best fit we can find, and other games we reference use it - like Journey and ABZU.

Thanks for trying it out!

The team really appreciates the feedback, and we’re already actively working on some of the issues you called out.

Thanks for playing!💛

Merci d’avoir joué! 💛

Thanks for playing! 💛

That’s an interesting idea! We had a few conversations internally going back and forth about whether we should display the candle count. We’re currently thinking that it should be a Steam achievement, as a bonus challenge after players complete the base game. :)

With that in mind, placing candles near monsters would definitely make that challenge more interesting!

Thanks for playing! 💛

We’re glad you liked it - Thanks for playing!

We’re glad you like it!

That’s some very high praise - thank you!

Thank you! We’re glad you liked it!

I watched the video with auto-translate, and I was able to understand most of the commentary.

I saw your comment about localization. We plan to localize it in the future, and I’ll make sure we include Portuguese when we do. :)

We’re glad you liked it! Improving the camera controls is definitely our first priority right now - it’ll definitely be more polished in the vertical slice that we’ll be releasing later this year.

WaxHeart is an atmospheric horror 3D platformer where you play as a wax boy with a lantern for a heart, journeying through a dark, ruined world in search of his lost memory.

It’s an adventure set in a sunless world filled with monsters and mysteries. The light from your lantern-heart helps you find your way through the darkness, but also alerts monsters of your presence.

Game Link

You can learn more about our project on our website!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing! :D

Thanks for playing!

Thanks for the kind words! :)

Thanks for playing!

This is a life saver! Thankyou!

Glad to hear we made it into your top list!

Holy shit. That intro! That was incredibly unique! I played with the grass for awhile, but I wasn’t sure if there was more. I hope there is!

This is lightning in a bottle.

Well, you can just not pickup the flashlight if you don't want to. ;)

Thanks for playing!

You missed the usual "first glance" at the hallway corner, but got it instead at the bottom of the stairs - which is way creepier!

It looks like our Wwise plugin opens a port for debugging telemetry, but doesn't actually use it. Windows firewall will do an alert for any open port, even if nothing is sent or received.

In other words - it doesn't need to access the internet, but a setting on our audio plugin makes it look like it does!

I tried to point this out in the download instructions, under the  troubleshooting drop down, but I realize that people might not look there.

We have a fix for the setting, but we haven't published an update yet.

Oh wow! Thanks!

I honestly didn't expect anyone to make a video about this one.  It's pretty unfinished, and doesn't meet the quality standards I normally go for. (There's no tutorial, you can clip out the map and get soft-locked, etc.)

That said, I'm happy with what the team was able to make given the time frame - we all learned a lot of new things!

I think it's an "uncut gem" right now, and I'd like to pick it up again at some point.

Those were some of the best reactions I've seen! Thanks for playing!

Thanks for the critical feedback in your video!

The monster could use a power-up, but we kept him on the less-aggressive side because one of our main goals was accessibility.

I'm curious if other people are getting confused by the letter-count UI. It looks like you read the "/4" as "14"?

Glad you liked it!

We love seeing how people choose to interpret the story, and I don't want to ruin the fun by giving too much away. :)

There's some content we'd like to add that elaborates a little more on what's going on, so you might find some answers when/if we add that in the future!

The Cover Image isn't loading for some reason.

Thanks for the report!

Glad you liked it!

We'd definitely like to expand it too!

".... oh no." Perfect reaction.

I was worried that players would speed through the letter reading after dying while looking at something else. I really want to change that now!

Also, you're right that  monster clipped through the sink due to a difference  in physics rules - the player uses physics, and the monster uses something called a "NavMesh". The sink must not be marked as an obstacle for it to navigate around - definitely something to fix in a future update.

I loved that intro!

Glad you liked it! We're glad we did too. :)