Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I think you're on to something with the "can only hold one key at a time" concept. I'd recommend trying something less procedurally generated and do some custom puzzles with the system at first to get a feel for what makes the game design tick. Maybe it's like you start with two keys in the room and you only need one, then you move on to having to use both keys to get to the end, then three keys, and so forth. Meanwhile the adversaries become more difficult. 


Also, nice touch with the floating hospital bed frames.

Thanks for your feedback.

Correct, you can only bring 1 key.

In early design I try create like only 1 combination that can bring you move to next room. And each level will increase number of false key or door. And I didn't make it random generate labyrinth.

In current design I want to make it random generate labyrinth. But I found it really difficult to play in higher level, first you need search a path, and found correct key (you didn't know which one is correct key), looking for correct door and avoid ghost. That when I make it only 3 key and 3 door, you can use 3 combination to move. And I change into color key from number key, so player can look from far away. That why I use only 3 (RGB).

But I like the idea using 2 key to open the door, like purple door need blue key and red key.