My only comment is that the attack animation not working while the character is finishing his deceleration does feel a bit off. Otherwise, excellently done.
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OUTRUN's itch.io pageList all your team members FIRST and LAST Name
Chris Khoo, Matthew No, John Zhou
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Thank you for the feedback! We tried our best to make our game smooth, and unfortunately this was one of the things that we had in mind but couldn't finish within a week. If we added in an animation where you can attack while walking/dashing, then we would've implemented that in to make our character run smoother. But thank you for noticing these small things so that we know what to fix in the future!
Everyone else is already praising this game (well-deserved, it's great and almost certainly one of the best-made games of the jam), so I'm just going to list my complaints and suggestions so y'all can make it better moving forward.
The controls are a bit stiff. I'd recommend adding some acceleration and deceleration to make the character feel natural (or if there already is some, tweak the numbers a bit). More fleshed out animations and sound-effects would help tremendously as well.
The blur effects on sword swings are nice, and I think adding an after-image to the dash would pair nicely with the other effects. Speaking of the dash, I think it's a shame that if you're swinging your sword and try to dash in the opposite direction, you dash forward instead. I'd like the ability to swing your sword and then dash backwards to avoid an enemy attack.
As for the enemies, I'll cover both. The skeletons honestly should not get staggered by every attack. For an introductory level of a full game it's reasonable to have easy enemies, but as the only basic enemies in this game, they're incredibly boring to fight. The boss is much better, though the arena detracts from the fight. The boss design seems like it would fit better in a flat arena, or one with a single platform.
Other random suggestions include a diagonal dash, dashing through enemies, and cancelling attacks with dashes. Honestly I just really love the dash: it makes this game stand out so much more than the other side-scrollers in this jam, and if paired with some more difficult enemies, this could become something really special. Props.
This one was beautifully made! You all did a great job on this, the art, vibe, music, and gameplay were all amazing!
Thanks a lot!
When I drew the main character on the first day of the project, I didn't have enough time to put in a run attack animation. So when I implemented the attacking in the game, I unfortunately had to lock the player's movement for the sanctity of the animations. Also boss i-frames were so wack to balance without making it so that you could stun lock the boss. Attacking is definitely something I wish I could have polished more.
Great Game I loved the Music, Art and the Final Boss battle was very cool!
I love everything about it! The thumbnail, sound effects, the background and the skeletons look so good! :D
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