So first off, the art is really something that makes this game. It is adorable, spooky, and all around matching the theme. The song that plays is also really good and syncs well. I do wish there were a bit more for sound effects and such. But that is a small thing when it comes to the fact that your game has playability. So nice job!!!! I love it and you have made something great.
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Pumpkin Princess: Curse of the Pumpkin Patch's itch.io pageList all your team members FIRST and LAST Name
Matthew Vu, Anjelica Avorque, Ritesh Virelly, Joshua Terry, and Jafar Ali
Comments
So first off, the art is really something that makes this game. It is adorable, spooky, and all around matching the theme. The song that plays is also really good and syncs well. I do wish there were a bit more for sound effects and such. But that is a small thing when it comes to the fact that your game has playability. So nice job!!!! I love it and you have made something great.
The artwork is beautiful. Absolutely rich backgrounds and great character design. Animations are functional though a little sparse. The music is great. However, I do wish there were some sound effects to give queues to stuff like taking damage, and a sound effect when your character touches down from a fall would have helped sell it.
As far as gameplay, obviously you guys had some time constraints on your programmers which limited your options. I do have a few critiques about the design of it though. I really like the crumbling platforms, and I think they are easy to visually understand on a first pass. On the other hand, the design of your enemies causes problems. Our girl's range is just too short to be able to pass enemies without taking damage (at least for me).
Overall, extremely well done.
The controls were kind of weird, but it just takes a bit of getting the hang of it. However, the artwork and music were above and beyond. Overall, the gameplay needs a bit of polishing but the design and original artwork are my weakness.
Thank you so much for the review!
Our team was greatly inspired by Hollow Knight, and we were greatly mistaken on how difficult replicating similar player mechanics would be. Our original plan was to have 5 well designed levels, a boss battle, a short400 word story, a completely designed pause menu, item interaction, 3 types of enemies - ranged, light melee, and heavy hitter melee enemies, and more fluid player movements.
Unfortunately, due to the programming side of the team having exams during the week we had to fall back onto the minimum viable product. However, given one more day I think we would've shown a much better product than today.
art is gr8
also enemies are bowling balls if you ram into them with the power of the flying dash spam
hilarious lmao
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