Will be running this on Monday, and I have two questions (which i should have asked much sooner).
How many tests do you make per challenge? They examples in Shades & Echoes make it sound like one test by one player per encounter, but I'm also suspecting that it's more like a trad RPG, with as many tests as seem necessary to overcome an encounter.
You don't track health, but what happens if the natural consequence of a failed roll is death? Like, you try to leap a bottomless chasm and fail, are you dead? Hanging from the edge (in which case, you can't die?), or something else? I was thinking of having the consequence of a "certain death" roll be a lost match + you didn't achieve anything — so in the chasm case you are still on the side you started on.