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Thank you! My core mechanic, the Pogo effect, was made threw a bug. I was making a platformer with non-constant jumping. I was making the impulse effect off of the enemy, but the collision detector I was using also detected tile map. So, when my character hits the tile map it impulses. So, the character also jumps when it hits the walls also and not just the floor. This is my first game in any game engine, unless you count Scratch. I did not change my game engine to Godot, so I have no prior experience. But, Godot was easy to learn! Still working on my coding skills though! Thank you for the questions!