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actually lots of people use Linux for gaming, only its subjective.  I recommend reaching out to itch.io staff to get some linux demographics.

In the case of fullscreen, i didn't tell the game to go fullscreen it does it on its own and it doesn't respond to F11 on Linux. I know that i tried that.

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I'm sure many do, but subjectivity matters in this context. That is to say I haven't had many Linux players for my own game, and therefore it is likely to have more bugs. I'm sorry for the rough first impression, I hope to get these things fixed as soon as I can.

The game is still in alpha status so a few bumps are to be expected, more testers greatly helps process. I'll add the F11 problem to the bug tracker too, I can't imagine why the engine would have such a broken Linux build -- the engine core developers all use Linux primarily. I'll do some digging

Can you tell me what Linux OS you have? I've only been using debian based in my tests

Distributor ID: ManjaroLinux
Description:    Manjaro Linux
Release:        20.1.2

in

Operating System: Manjaro Linux
KDE Plasma Version: 5.19.5
KDE Frameworks Version: 5.74.0
Qt Version: 5.15.1
Kernel Version: 5.8.16-2-MANJARO
OS Type: 64-bit
Processors: 8 × AMD FX(tm)-8350 Eight-Core Processor
Memory: 31.3 GiB of RAM
Graphics Processor: GeForce GTX 750 Ti/PCIe/SSE2

Thank you for the additional information, it does help