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Hi! I'll be playing Pachango tomorrow on stream along with several others games from the jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)

Here's the segment where I played your game! Like I said in the stream (and as many others have commented here),  Pachango could really use a checkpoint system. You guys did very well in integrating the tutorial/instructions into the game itself, and it's really great for players that your level design can support different play styles. I'd love to see an inventory system added to the game, with swords, armor, storing potions for later, etc. and more enemy types. Keep up the good work, and thanks so much for joining me on stream! :)