Hi! I'll be playing Beat Bounce tomorrow on stream along with several others games from the jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)
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Here's the segment where I played your game! The way you put pressure on players to manage both their dance fever meter and the trouble-makers at the same time is great for keeping players busy and engaged in your game. As I mentioned it'd be great to have more noticeable warnings for the ways the player can lose (i.e. when the fever meter is too high or there are too many trouble makers), since I found it kind of sneaks up on you while you're focused on one task or the other. If you want to keep working on the game it'd be nice to mix up the level layout so it's a new challenge each time. Great work! :)