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Hi, i just needed some graphics to test dragonbones. There are not that many dragonbones assets so just wonderful you did create this one! Thanks!!!

Hi Juhax! I'm glad they will be of use to you!

I am currently in the process of making some more :)

Hi Charlotte, I really like em and that i can use Dragon Bones, DB is awesome and usually it takes some assets like these to get interested.  If i use these in the games i am developing, 3 years so far and its currently beta testing on steam but it can take some time since i looking for a publisher, i promise you get amazing credits hollywood style also i give some dollars.  10 x the price of the game. I have too many assets and being buying and getting free ones for too long time, now i am in the process of sorting some out and thinking which ones to keep and what to do with em, since i am a painter myself i know art. There is a difference when it comes to animation its more precise and it needs a system of itself how to handle those and what to do with them. Wish you all good, take your time to create some more and learn.

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This is one of them, this one actually have handpainted "sprayed" live grafitti from an true grafitti artist, i was there to document the art the one on the left. It was 5 meters long and it looks the same irl too.. the engine i am working on hybrid pixel physic engine that i invented it has many feature but i can use normal animations png sprite strips, but now i am going into a bit different phase where i can see how dragon bones or spine could help me out to start exploring animations. Like having idle and jump in same animation instead of swapping animations due to texture page swapping the occur i videoram does not like.