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(+1)

Thank you for playing my game! What do you mean by using a counter to make the game harder? That sounds interesting

I meant, counting the amount of jumps that the player has for each level. It can be a limit count like, "make it in less than 3 jumps". Or a bar that drops on each jumps depending on the amount of force applied. Something that avoids the player of doing little jumps just to be positioned to make a big gap or something. That way each move becomes more strategic. 

(+1)

oh right yeah thats a good idea, I'll have a think on how i could implement that.