So. I had a retro style top down shoot 'em up. A lot of random generation. Every time you load the game the level would be completely different. So that was a lot because I'm not sure my method was the most efficient. From what I can find by researching the problem was that I was using too many "Families" and it was causing a hell of a lot of calls be so many objects were piled into the "families." On start up the game would hit the CPU for about 80%, then 60% on average while just just running. I felt this was way to high. The "draw" calls was around 40-50% of the games processing. All that though was before.............you picked the "beam" weapon enhancement. From there the game would just grind itself to a halt and freeze/crash. Im reworking the code to remove the families and trying to find a better way to write the beam weapon in. I'm using Construct3, which uses both C# and JScript. I've only been doing gamedev for about 3 months, that said I feel like I'm doing good for just beginning. I'm just in that spot where figuring out what the most efficient write the code it so that I'm not doing a lot of the same processes over and over.