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Not all that bad, but i somewhat dislike the obscene popularity of game engines, since they can often make your tiny game gigantic in size, run really slowly and are at times hard to use.  I'm not against Construct 3, and was quite surprised it had C# and JavaScript since i thought it was visual coding only, but most of the time people who go straight for Unity or whatnot just haven't tried anything else. Another point to make, is that you don't as much learn programming, as you do the odd quirks of the game engine itself, which means you might be able to make games, but you're limiting your knowledge. Though you did say you've only been doing gamedev for about 3 months, so sorry if any part of this made you a bit sad :I

No sadness here. For Construct3 the visual coding translates to C#. I pretty much only use the visual. JScript allows for custom plugins to be be added in. Im close to having the game completed. Just tweaking  the difficulty system and redoing some sound fx.