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I am very very bad at this game but I can appreciate the work that went into it! Enemies that track you from a good distance away, a 3D radar, super responsive interface. I got turned around a lot and wasn't very aware of what was going on around, behind, above and below me, but the feeling of dread was there! The 4-lights in the distance was a great touch -- is it a much needed supply crate, or a monster? Really good core design.

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Thank you for the kind words! Indeed, it can get quite disorienting, but the game relies on it to keep the player on the edge. We're glad that you saw the hard work that went into building this game!