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You're right. Weapon balance will need to be reworked in the future when there's more content in the game. I definitely want you to feel the progression from worst guns to better guns, but i cant make it so it's too easy when you have the good guns.
Game is still too easy on hard difficulties, i'm gonna have to add some crazy abilities to the zombies to make it harder.

Also, it will all depend on the  difficulty balance of the boss fights, the grinding to unlock new weapons and the variable difficulty system that will be coming on 0.6. It's still too early to judge the balance of the weapons, because the gameplay loop is still nothing like it's supposed to be in it's final version.

Thanks for your reply, man. I'd really love to chat with you sometime, but for now, I'll just leave you with some suggestions.

Are you considering of creating a simple, temporary loop that would make the game fun for long enough for you to implement the full one?

I think that mechanic where zombies that carry keys to areas, like a police station, where you could find good gear, I think that it would be a great way to give the players an objective.

A way that you could balance weapons is by putting players in a situation where one would be desirable over another. I played for a few hours, and I didn't find a zombie in a building a single time. If zombies did spawn in buildings, I can see SMGs and pistols being much more useful than rifles.

One mechanic from the first game that I think you need to add (in case you DO decide to let them spawn in houses) is the inability to fire if zombies are too close. This would make longer weapons (like the vss, famas, m1, etc) very hard to use, making ple player opt for smaller guns.

Another way to make long guns more preferable would be to use projectiles instead of raycasts for bullets. Adding a rigidbody simulates bullet drop, which would make weapons with longer barrels and more powerful cartridges very ideal for sniping.

Seriously, hit me up at some point. I have ~5 years with unity, and I could probably give you some technical tips.

(1 edit)

https://discord.gg/eCWaHR9 Join this dicord server if you wanna discuss this things better with me. In short:

- Yea i'll add zombies to the insides.
- Yea i'll make it so you cant shoot from close up, but i'm not sure the length of the gun will make much difference.
- I dont plan on adding a temporary game loop. I'll just stick to the plan.
- I already use projectiles. They have a little bullet drop, but not enough for you to notice. Cause just like in ZB1 nobody is trying to snipe zombies from 200 meters away. So it's better to just make recoil and inaccuracy the reason why SMGs are worse from far away.

Correction: i removed gravity from the bullets, but for the same reason i already explain.