Vai ter armas do Zb1 em tiers mais altos. Por agora o jogo tá limitado a armas tier 1.
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I'm not a big fan of choice making games but this one was pretty good. Didn't drag for too long, and the art text and music is very soothing. There's something satisfying about getting the penguins to their destination.
You gotta get the mess meter all the way up, without losing all your penguins and without running out of time. Destroyable objects give more points, but shooting penguins is enough to beat the game. I didnt play test it with anyone so it's probably a bit too hard.
Pretty cool game, but for some reason my "best time" was 21 minutes, and i'm pretty sure i didnt play it for that long. There's something wrong with the counting of time in your game, so i could only get 0 anvils out of 3.
Possivelmente uns 15R$ pro Brasil, mas vai depender do valor do real. Se continuar desvalorizado desse jeito pode ser q eu tenha q cobrar mais. E vai depender de quanto tempo eu demorar pra terminar o jogo, e como ele vai tá no sua forma final, quantas horas de gameplay vai ter, etc.
https://discord.gg/eCWaHR9 Join this dicord server if you wanna discuss this things better with me. In short:
- Yea i'll add zombies to the insides.
- Yea i'll make it so you cant shoot from close up, but i'm not sure the length of the gun will make much difference.
- I dont plan on adding a temporary game loop. I'll just stick to the plan.
- I already use projectiles. They have a little bullet drop, but not enough for you to notice. Cause just like in ZB1 nobody is trying to snipe zombies from 200 meters away. So it's better to just make recoil and inaccuracy the reason why SMGs are worse from far away.
You're right. Weapon balance will need to be reworked in the future when there's more content in the game. I definitely want you to feel the progression from worst guns to better guns, but i cant make it so it's too easy when you have the good guns.
Game is still too easy on hard difficulties, i'm gonna have to add some crazy abilities to the zombies to make it harder.
Also, it will all depend on the difficulty balance of the boss fights, the grinding to unlock new weapons and the variable difficulty system that will be coming on 0.6. It's still too early to judge the balance of the weapons, because the gameplay loop is still nothing like it's supposed to be in it's final version.
Incredibly well made game. Art, sound and gameplay. Everything comes together real nicely. Only complaint i have is that the difficulty took a little while to ramp up, and when it did it was obvious that my toughened up elderly Flubbies wouldn't stand a chance, struggling to get by while their offspring was getting slaughtered.