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almost_friday

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A member registered May 11, 2017 · View creator page →

Creator of

Recent community posts

k, thanks bro!!

I don't know what the problem would be. I would guess that toggling fullscreen on and off might help, but otherwise, that may be a problem with being unable to set the game's resolution directly.

I actually forgot that janitors that would show up in rooms you previously cleared out got scrapped. I had a mop model and a couple animations made, but never got around to it

Glitch I don't care to fix

VCD already exists, I'm not going to spend like a month making a worse version of it.

That's actually awesome

great... guess I'll have to fix that

There's no way anymore. Spawning enemies was a feature in a way earlier sandbox build

I broke the game again :)

Before giving the game linear progression, I had a single room where I would spawn enemies in for testing

There's ways to cheat through it, but I've found that the reliable way to get through is to melee the melee enemies, and save your ammo for quickly killing ranged enemies. Shotguns will ignore the agents' dodges and blocks.

That's not a glitch.

Dive to dodge bullets. Enemies will play a dodge animation where they are immune to bullets for a short time.

would you mind elaborating on what you want to see changed so far?

he's lying

you can easily on the steam version

12 year olds

dude why are so many people posting letsplays

awesome

5 OUTTA 5

the hood classic

interesting, but a little hard to get used to. I couldn't tell which player I was my first few tries.

wish I could read this

Congrats, I'm so glad you made it this far all the way from the alpha

Ran out of time to make anything more interesting. Thanks for playing!

By far the most fun game I've tried

I agree.

Unity refused to build this game regardless of what i did. I had to reinstall unity and visual studio before it finally worked.


https://almost-friday.itch.io/capsule-hit-enemy-with-the-flyswatter

Creepy Beach

flat design

I was planning on making an action fps, but my ideas sound bland. I just wanted to discuss what any of you were thinking of doing. If anyone else is going to be making a 3d game in unity, I can probably pitch in any gameplay or programming ideas.

Haven't played yet, but since this isn't scratch, I think it's unnecessary to limit the gore you put in your games, assuming that the only reason you avoided it was because

oh wait this is 3 years old

very fun game

I agree

stop playing this, please

If people legitimately like this, do you want me to update this shit?

This game takes like 30 seconds to beat and has janky mechanics, how is that FUN

how

If you're reading this, then