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I see you implemented a new save system, which makes me glad and sad at the same time.

Demo seems mostly same some rooms changed,ending message is gone.

The code needed and angle shooting to progress feels like secrets, not like early game progression it needs to be bit more obvious this early on.

The first boss improved a lot bug spawn feels like most RNG is removed from it, some attacks that seemed unavoidable can now be avoided.

Great work overall.

(+1)

Yeah, well, that system is going to be changed again in the next version, whenever that is, there are still some issues with this one but it's better than before.


The ending message should be there, it was there in all of my testing so not sure what happened there..

In any case, someone else had this issue as well so I'll be displaying the message in a different way in the next version.


Well, I kinda want people to get stumped / stuck at these points in the game and I've left multiple hints for both places so I'm not sure how much this will change.

Maybe a few more hints will be added, I've got at least one in mind for the diagonal shooting part.


Good to hear that the boss is better, it's still not quite where I want it since it's still a bit too random so more changes will come to that one later.


Thanks for trying the new demo and the feedback. :)