Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hey there, thanks for trying out the game! (:

Interesting point with the dash behaviour, we didn't think about that before. We envisioned a linear progression through the sections, so jumping walls and taking shortcuts didn't seem like the best idea. Maybe we shouldn't even have suggested the ability to dash to the other side by designing the sections differently for example?

In hindsight, you're probably right about the teleporters. We should've just deactivated them fully when you used them once. My line of thinking was, if the player gets a little lost and ends up at a teleporter he already visited, I'm not going to make him/her backtrack all the way back again. Initially we planned to make the colored "cross" at the spawn on the ground glow, to indicate which cardinal directions have already been cleared. Just one of the features we had to cut because of time constraints... :(

We held a 1 week "mini game jam" just for the two of us prior to this jam, so that's pretty much our experience with Unity and making games (we already had coding and art experience tho). I wish we would've been a little more seasoned, then the game could've been more like what we envisioned from the start. But oh well, we still jumped in and learned a ton, so I guess we got what we came for.