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Thank you for playing and the feedback! Honestly, it wasn't too hard to balance the two, because we kind of knew we wanted both in the beginning.

I think both of us are also more used to writing sadder stories, which helped. Also because the story is also a bit influenced by situations from real life, that might of made it less difficult.

Real life can sometimes be exactly what you need to make a good story. However, you could bend and twist it to fit your vision.

Yep, that's an appeal of games, which has an interactive experience but also lets us tell stories!