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This does a nice job of mixing pure wholesomeness and sadness. Putting two opposing moods together is quite hard and both of you did a great job making them work together. 


I am working on a game that is a horror and a RPG, sometimes trying to balance the two genres is quite a challenge. My brain is quite used to. Did you have a similar experience balancing the happiness and sadness in your own game?

Thank you for playing and the feedback! Honestly, it wasn't too hard to balance the two, because we kind of knew we wanted both in the beginning.

I think both of us are also more used to writing sadder stories, which helped. Also because the story is also a bit influenced by situations from real life, that might of made it less difficult.

Real life can sometimes be exactly what you need to make a good story. However, you could bend and twist it to fit your vision.

Yep, that's an appeal of games, which has an interactive experience but also lets us tell stories!