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Thanks for the feedback. About the jump speed I agree it could use some work. For some reason when I converted it to webGL format it made it slower.

If you used the Unity physics built in engine and then used code to modify it, especially    void Update()    it will function differently on each machine (at least in WEBGL) that runs it (i had the same problem originally in my game).  Programming your own gravity or using void FixedUpdate() might fix the different speed issue.

(+1)

Thanks I'll try that