Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Nice game!

You added a lot of mini-games, which were all pretty fun. I was getting stressed at the beginning because I though there was a timer and the customers were not going to like me waste their time (and who wants to anger the devil?), but it seems like it wasn’t the case. ^^

I follow the others on the controls: For some mini-games it was not clear what to do. For the pretzel, I took time to understand you had to use the keyboard, as the rest of the game is played with the mouse. For the flappy-toaster, it was only after loosing a few times clicking randomly that I understood what was happening (the toaster falls rather quickly). For the rolls, even after many tries, I still don’t understand. I managed to get it rolled a little by click-and-dragging from the bottom up, but as soon as I release the mouse it reverse to the original position…

I also think the “randomness” of the orders should be better controlled: on my first try, the first monster only had 1 order, and the others 2 each, and I only played 3 different types of mini-games, meaning I would have missed 2! I played it again because I wanted to try all of them, and this time, they had 3 or 4 orders. So by controlling the randomness, I would say: have each mini-game played at least once (or twice?), the total number of orders should be within a certain range (10 to 12?), and maybe a single character should never order twice the same thing. For a small game (such as one made for a game jam), players will likely play only once, so you want to avoid cases where they would miss content (didn’t try all the mini-games) or that is too repetitive (e.g. needs to do 16 times the same mini-game).

The art was cool, and I loved the music of the main theme! (The music of the title screens starts of a little “weirdly”, probably because the virtual instrument doesn’t feel very realistic, but it gets better when backed up with other instruments.)

Anyway, great submission! (And thank you jdbuenol for rating and commenting everyone’s game!)

Yeah, thanks a lot for playing and reviewing my game, i learned a lot in this jam, it was my first time with a team (Rydath is a really awesome artist). And yeah, you're right about the controls and the randomness,  the next time i will make a game this complex for a jam i will be sure to include instructions or a tutorial and to control a bit the randomness so there is variety. I didn't comment all the games (only most of them) but i played and rated them all.