Oh my sorry about that I'll look into this!
Thank you I'll let you know what I can do soon.
Thank-you so much for looking into it! <3 Good luck!
Although it may be impossible, there's another common bug with other spawner's spawned events being un-interactable, while I've been working around it with my current spawner if you also happen to fix that issue in yours I'll actually die of happiness. But just getting it working is a+ as well!
Hey sorry its taking so long, I've been trying to solve this issue it's just had me baffled for a bit. I'm hoping I'll get this solved soon! I'm still working on this. I've made some progress and was able to get it to stop crashing but only if I disabled a wait timer for spawned events but I'm sure that method will interfere with the QPlus plugin in one way or another, I'm trying to fix the actual problem causing the issue. On the plus side after disabling that timer I was able to interact with spawned events so hopefully once I find the root cause of the problem everything should work out.
Edit:
Okay so I'm not really 100% on this fix BUT I uploaded it, so if you want to help out testing it just download the plugin again and replace the old one with this new one. So far in my testing it seems to be working pretty well but it always helps to have extra testing.
Were you able to see the issue in the project I linked? I wonder why it didn't happen in your project hmmm... but yeah I tried again in a 5th new project and it's still angry at me when I switch maps haha, am I doing something incorrectly you can see? I tried with and without the qmove comments too and messing around with some stuff but I couldn't figure it out QvQ