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Oh my sorry about that I'll look into this!

Thank you I'll let you know what I can do soon.

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Thank-you so much for looking into it! <3 Good luck!

Although it may be impossible, there's another common bug with other spawner's spawned events being un-interactable, while I've been working around it with my current spawner if you also happen to fix that issue in yours I'll actually die of happiness. But just getting it working is a+ as well!

Hey Ritter just touching base after a week to see if any progress may have been made or if a solution could not be found~

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Hey sorry its taking so long, I've been trying to solve this issue it's just had me baffled for a bit. I'm hoping I'll get this solved soon! I'm still working on this. I've made some progress and was able to get it to stop crashing but only if I disabled a wait timer for spawned events but I'm sure that method will interfere with the QPlus plugin in one way or another, I'm trying to fix the actual problem causing the issue. On the plus side after disabling that timer I was able to interact with spawned events so hopefully once I find the root cause of the problem everything should work out.

Edit:

Okay so I'm not really 100% on this fix BUT I uploaded it, so if you want to help out testing it just download the plugin again and replace the old one with this new one. So far in my testing it seems to be working pretty well but it always helps to have extra testing.

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Aye aye sir! Will download it and toss it into my game- let you know as soon as I run into any trouble! I am working on my crops today so it'll hopefully get put through the ringer!


And THANK-YOU so much for working on this problem aaaaa- you're freakin' awesome!

Hmmmm redownloaded it from itch.to and threw it in a fresh project but I still seem to get the same error? Using mv 1.6.2 btw~ <3


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Ohh I made a small mistake heh. Used a > when i should have used >=

just reuploaded a fixed version, try this one out. sorry about that.

your plugin order looks good too, the spawner does need to be below QPlus and Qmovement for this fix to work so thats good

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\o/ It wooooooooooorks! I think my heart just died haha! It's really nice to have a spawner that actually works with Qmove! Wait time works too since I know you were talking about that earlier. I'm going to throw it into my main game now and keep going with it, I'll let you know if I hit any snags!

Still no errors yet~ By the way did you input this fix/compatibility into the MZ version? I'd like to buy that version from you as well ^-^

doing this wouldn't be hard, does that plugin work with MZ too?

Yeah! It was imported into MZ by LunaTechs! It's in their MZ Plugins & Tools list~

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Ope I ended up finding a pretty serious bug with the qplus patch, where if you leave the map and come back the event becomes* un-interactable again! o0o It took me a bit to find because I was building my crop event my bad!

Thats weird I'm completely unable to replicate this bug. I've spawned an event with QPlus and QMovement enabled, I was able to interact with it then I switched maps and returned and I am still able to interact with it.

Deleted 3 years ago

Were you able to see the issue in the project I linked? I wonder why it didn't happen in your project hmmm... but yeah I tried again in a 5th new project and it's still angry at me when I switch maps haha, am I doing something incorrectly you can see? I tried with and without the qmove comments too and messing around with some stuff but I couldn't figure it out QvQ