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(+1)

Pretty nice mechanic, I like how you have to reach some elements while keeping an eye on these enemies, however the player box collision is pretty harsh on the player.. it seems to hit even when there still is some space between the enemy and the player and it can feel frustrating

Thanks! The player's collision box is used for both detecting enemy ant hits and collecting friendly ants. So I couldn't make it too small or too large. In the end, I went for somewhere in the middle :)

(+1)

Yeah, I definitely see how using multiple box colliders for the player will be  hard to fit in the 3 hours ^^
Maybe a quick workaround would have been to reduce the enemy collider and make the friendly one bigger (but maybe you did that already..)

I did actually try that but then reverted as it felt too easy :D My bad