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(1 edit) (+1)

Very nice. Reminds me of the Sword of Hope series.
This has a lot of potential - I like the feeling of randomness in text and actions...kind of "unexpected"...but it's the usual flow of a common RPG...buy, sell...
Very good work.

(+1)

Thx for the feedback. We just posted a build that should help make the game experience more fun / early dragons easier to defeat. Ongoing updates as we continue development, send notes/feedback any time.

Thx again for playing & glad you enjoyed.

(3 edits)

I found difficulty just right.
The most that bothered me is the long text for some actions...
Like, for the summon...instead of "you don't have this and that, and you can't do it", I'd just skip showing that option to the player.
It's best if you keep short text - one button tap, instead of two.
But it's just my opinion.
Perhaps in the end of a battle, a long summary would also be nice...
I really enjoyed what I played!