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yeah, this is a risk that I preferred to take. I didn't want the game with many explanations, you know? the movement can be both in the A and D as in the arrows, for the jump and interact I left instructions in the first level, some players don't got it at first, but I didn't want to fill the screens with instructions, you know? the menu I put in both the esc and the tab and I think they are very intuitive for those who already have the habit of playing - which is who I think will feel the need for the menu.

but I will consider making the instructions clearer.

thanks again for the feedbacks!

i mean, the controls are fine for in game.

u can add details in itch page of the game in form of simple matter. (so players can just see it in the page not in game.)

  'Escape' is mostly minimizing full screen when playing.

got it, nice!

thanks again!