yeah, this is a risk that I preferred to take. I didn't want the game with many explanations, you know? the movement can be both in the A and D as in the arrows, for the jump and interact I left instructions in the first level, some players don't got it at first, but I didn't want to fill the screens with instructions, you know? the menu I put in both the esc and the tab and I think they are very intuitive for those who already have the habit of playing - which is who I think will feel the need for the menu.
but I will consider making the instructions clearer.
thanks again for the feedbacks!