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(2 edits) (+3)

Very solid. The most minimally complete implementation of dice pools that I've ever seen.

Could benefit from a rule for replenishing the dice pool.

(+1)

Hi! Glad you liked it!

An earlier draft actually did have a rule for replenishing the dice pool (at the start of each session) but playtesting revealed to me that the rate of replenishment should be variable per game/setting/tone.

However! “I want to restore a die to my pool” is a perfectly worthy player goal to be stated in phase 2, and to be adjudicated by the ref.

I'm thinking about a "bad outcome" for that goal ...

... "You meant to rest and recuperate, but after four days and nights of drinking you awaken broke, half-naked, and shivering in a vomit-spattered alleyway. You're pretty sure some of the vomit is yours."

For some people that might count as a good outcome!

I really want to get some people to play this.

For another take on fairly-minimal gaming, you could check out my Mad Hermit rules.

I will! If you do try it out let me know how it goes, either here or on the FKR Collective Discord server.