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(+2)

What I guess I mean more is I'm not burnt out in terms of the project length but I am concerned/wondering if the game concept/lifespan is overstaying its initial welcome.  There isn't a whole lot of innovation in terms of perils being presented in a game format but I certainly don't mind continuing making peril for the game.  It strikes a nice balance of individual art and group art that keeps me focused.

I'd like to do more with what the sniper references before it comes to a close for sure.  Other areas are more or less bonus areas that haven't been referenced at all.  

I'm not sure if I want to make a different, side game or not as it would need concepts/programming/solid foundation before pursuing something.  I assisted someone in making a one on one character battle game with changing art but they have become busy with job pursuits since starting.  Some of the things I learned by helping them are things I'd like to apply to future games if I ever get there but are too late to rework into Mira Co Rescue.  

(+2)

Oh, that's what you meant.

Honestly, I'm perfectly fine with how the perils are currently implemented and haven't gotten bored of the format.

Plus, you've mentioned playable game overs for the desert bandits and hinted at the same thing with the mysterious sniper. That should help to spice things up if you're worried about things going stale.

I'd recommend setting up a design doc where you can map out your vision for a 1.0. Once that is laid out just work on getting to that point without adding much extra. 

Also, this started as a passion project so don't sweat any critiques on content as it is ultimately up to you. just find out what you want and achieve it.