What I guess I mean more is I'm not burnt out in terms of the project length but I am concerned/wondering if the game concept/lifespan is overstaying its initial welcome. There isn't a whole lot of innovation in terms of perils being presented in a game format but I certainly don't mind continuing making peril for the game. It strikes a nice balance of individual art and group art that keeps me focused.
I'd like to do more with what the sniper references before it comes to a close for sure. Other areas are more or less bonus areas that haven't been referenced at all.
I'm not sure if I want to make a different, side game or not as it would need concepts/programming/solid foundation before pursuing something. I assisted someone in making a one on one character battle game with changing art but they have become busy with job pursuits since starting. Some of the things I learned by helping them are things I'd like to apply to future games if I ever get there but are too late to rework into Mira Co Rescue.