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Hi Evan, thanks for the feedback. I am not much of an artist but I think I found my style. Next I'll work on my story writing skills so that I can take the players on some more child-like adventures :)

Cool! ...Yeah, if this is a visual language you intend on pursuing there's lots of unique opportunities from toning down the sophistication of the rendering...

Like how Adventure Time often tackles pretty serious issues, and the playful style allows the story telling to be sincere and disarming.

Or how in Run Man (which I previously mentioned) the cheerful aesthetic allows the game to display a naive exuberrance which is trilling to be a part of.

Or there's also bizarre options, using a childlike aesthetic  to disarm people before upsetting them... sort of like a reverse Axe Cop... or even some Adult Swim style cartoons (like Super Jail). Or the weird dystopian prison-game of Pony Island (definitely worth playing).

Anyway, the point is there's exciting ways to subvert expectations AFTER you first establish child-like expectations.