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its slightly more complicated then that

im rendering the world at a lower resolution outputing it to a render texture, snapping the camera and sprites so that they move by a pixel increments in world space.(if you didnt snap them they would look more like low res 3d objects rather than 2d sprites with the abillity to cast shadows and recieve lights)

Makes sense. Thanks for the answer. Best of luck with the continued development of the game.

thanks.